AtmosSphere — Atmos / eARC Retail Player
createq R&D for a locked retail media appliance: 4K60 HDR video with Dolby Atmos HDMI passthrough to Sony / JBL soundbars — the product path behind createq’s soundbar / eARC demo story. Repo: AtmosSphere.
What we’re building
Shop-floor demos need a player that can push cinema-grade bitstream audio into the soundbar while driving a 4K HDR screen — without turning the player into a consumer Android box. AtmosSphere is the bring-up + product path: prove the media stack, then lock it into a Qt appliance with BRIQX control and USB content/firmware update.
Passthrough only — player does not decode Atmos
Acceptance topology is player → soundbar → TV (not TV eARC first). Matches how createq validates multi-brand soundbar experiences in retail.
Development plan (current)
Gate 1
ODROID + CoreELEC — prove 4K60 HDR + TrueHD Atmos passthrough
Gate 2
Radxa ROCK 5T (RK3588) — reproduce stack + Qt path
Product
Locked Qt/QML UI, BRIQX USB CDC, USB update — then custom PCB
Active phase: Phase 0→1 (lab bring-up / Gate 1). Licensing (Dolby OEM, codecs, Qt) tracked in parallel before any commercial ship.
My role so far
Requirements → acceptance topology, passthrough-only Atmos decision, dual-board strategy (ODROID reference vs ROCK 5T product platform), BRIQX/USB update hooks for the eventual appliance.
Runbooks, BOM, gate evidence templates, wiring and risk docs so Gate 1/2 results are repeatable — not a one-off Kodi demo.
Qt appliance + Yocto/BSP later; CoreELEC stays lab-only. Aligns with createq’s retail soundbar / eARC demo line once media gates pass.